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Post by bdtgazo on Mar 9, 2016 19:16:11 GMT
Please make throwing axes stack size 500.
And maybe make higher end crafted axes keen if possible and if they aren't already.
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Post by apecraze on Mar 9, 2016 22:41:23 GMT
not so sure if I would opt for that
axes already have nice crit range and compared to xbow they dont need rapid reload feat and have auto mighty
(and yes, I would still do a ranged barb or puiss with them then...)
if anything, bows need a beef-up
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Post by heavymetal2000 on Mar 10, 2016 6:14:46 GMT
Would be OK to see stack sizes increased if it's not buggy, but they've already been given a better crit range and as mentioned have mighty applied.
Plenty strong as they are imo.
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Post by bdtgazo on Mar 10, 2016 13:17:48 GMT
I can live with just a stack increase. 100. 200. 500. Anything is better than 50. 50 is 6 rounds.
I agree about bows being sucky, but the problem is the insane AB that arcane archers can get.
Maybe make puissant apply dmg to AA arrows, but not AB? Or go the other way, and have puissant provide the EB but no posi dmg (thinking PvP). Or make the crit range 19-20.
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Post by chreelister on Mar 10, 2016 13:36:22 GMT
Anybody know anything about the weight bug, that is why they was left at 50, when everything else got bumped up?
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Post by heavymetal2000 on Mar 11, 2016 2:13:08 GMT
Where do players find bows suck the most? Is it in all aspects? Certain areas in game? Is ammunition the real problem?
Mainly wondering because my AA at low lvls was a pain but seems to perform exceptionally well now with decent gear and a few more lvls of AA.
I haven't personally taken an archer to end game though so I'm at a disadvantage in that aspect.
Bottom line, what/why do players feel bows are under powered.
Something else I haven't had the luxury of experiencing was the increased axes stack size. I have never really put any useful throw axe builds together until just recently and the stack size if of course reverted to 50 now.
What was the problem when the stacks were increased? Did it lower the weight of the axes as they stack enlarged, or did it somehow grant the PC more weight to carry based on the stack size?
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Post by bdtgazo on Mar 11, 2016 10:20:53 GMT
The only weight bug I'm aware of is that as you combine stacks by switching partial stacks around using the quickslots, and maybe also by finishing off a stack, the weight is subtracted from the amount of weight you are carrying, ultimately leading to the PC carrying negative weight (effectively giving you the weight bonus of a very high strength).
This has nothing to do with stack size though. You get the same effect with darts. If you care to spend five minutes, any PC can up his/her weight allowance on log in by buying a few stacks of darts or hand axes and repeatedly breaking them up and then quickslotting the partial stacks over and over. It doesn't matter if the stack size is 5, 50, or 500.
This bug is a byproduct of the weight, not the stack size. So maybe there is another bug I'm not aware of.
The only effect I can see for reducing axe stack size is that it limits puissant and rage buffs on the axes, while making axes a considerable pain in the ass to use because of all of the stacks you have to carry.
Just increase the stack size to 500 for a couple of weeks and see if any other bugs show up. I'm happy to playtest it.
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Post by chreelister on Mar 11, 2016 14:45:27 GMT
I think it shows up more with axes, because axes weigh 1 pound per axe.
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Post by bdtgazo on Mar 11, 2016 16:08:16 GMT
The shortened stack size actually increases the rate of weight decrease because you are going through stacks more quickly, and the more quickly you go through stacks, the more quickly the weight decreases. A stack of 500 will have 1 break per 500 axes. 10 stacks of 50 has 10 breaks per 500 axes. 10x as many breaks = 10x as fast a weight decrease. Smaller stack = more pronounced bug.
Therefore, logically, *if* this bug is indeed the reason for the shorter stacks, the solutions are to decrease the weight of the axes and/or increase stack size.
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Post by heavymetal2000 on Mar 11, 2016 23:11:23 GMT
Why don't we implement the larger stack sizes and see how it goes? If it works out and does not cause any major concerns we can leave it as so and if it does we can always flip it back.
I'm also available to put together an axe throwing build to test it out in game.
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Post by chreelister on Mar 12, 2016 4:34:15 GMT
So what do you think it should be, 100, 200, 250, or 500?
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Post by heavymetal2000 on Mar 12, 2016 16:15:53 GMT
honestly i don't have a preference myself as i haven'y used them too much. But if 50 axes go quite fast once you have max APR, I'd imagine 200 at the very least? Or just go 500 like the rest and we can try it like that.
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