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Post by chreelister on Sept 4, 2018 10:24:55 GMT
*Added 3 new creatures. *Raised Rhule Hell Stormers to CR44, raised stats also and made boss for drops. *Raised Rhule Dark Hellions to CR43. *Some tweaks and changes.
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Post by Jonales on Sept 5, 2018 1:36:01 GMT
I think we tried the new boss and it didn't summon. Fingers relogged and checked login message to be sure. It said boss was summoned and go to shrine.
No boss though.
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Post by chreelister on Sept 5, 2018 2:27:27 GMT
I looked through it and can't figure out why it didn't, spawned him in like 10 times during testing, all was good.
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Post by chreelister on Sept 5, 2018 5:14:58 GMT
New Release 817a *Removed all walls for the Treasure Hoarder not to hide behind in every area, that he can show up in. *Changed The Reapers from giving out bonus gold and a chance for a XP and Gold reward gems to instead have Double Drops, which is basically the Loot Script running twice, so in average, should be double everything. *Hopefully fixed a bug that kept the Mano Dungeon Boss from spawning and staying. *Hopefully fixed a bug that kept whatever Jon is talking about, some kind of boss, from spawning in. *Raised the max CR on the Loot Script from 45 to 46. Before the max CR was 45, so even if say MU for instance is CR 666 (MU so evil), the max was 45, so as in drops, not the bonus rewards, just the drops he leaves, the max was 45, so on CR45 creatures, this would be the same drops on average. Also note, CR43 is the max on regular drops, CR44 is Boss drops for all 44s and so are 45 and now 46. So how does this help with Boss drops being garbage? It should help on getting better Tiers, B6 should up more and it will really help Randoms and Enchanting Stones, since this is above what Darkmoor trade ins, Lost Mano Dungeon reward and Mu rewards are worth. So if a CR46 decides to leave a Random, this should be on average, be better, probably a lot better than the Darkmoor trade in, Lost Mano Dungeon reward and Mu reward. Also the Bonus for Randoms is applied after the max, so a CR46 with a +6 bonus is a CR52 for the generator that makes up the Randoms. If someone gets something unexpected, like a Tier 1 Boss drop from a CR46, let me know, raising the max may mess up the formula for picking tiers. *Raised the CR that determines the bonus on the Random Rewards on the Darkmoor Tradeins and for completing the Lost Mano Dungeon. The only reason this was lowered was mainly to keep Bosses more reasoned to be killed and to get better Randoms from, which was addressed in raising the maximum.
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Post by Iron Enchanter on Sept 5, 2018 15:09:15 GMT
I managed to kill dungeon guardian / boss once in the fires map, but after that it's nowhere to be found again.
And yeah we did 6 rounds of that new boss thing, but it didn't spawn in the shrine. We'll try again today, perhaps...
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Post by Iron Enchanter on Sept 5, 2018 18:23:07 GMT
The new boss didn't spawn after trying it again, ape spawned it manually for us.
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Post by Iron Enchanter on Sept 5, 2018 20:06:30 GMT
Various bags lying around in the dungeon areas with only BC keys inside them... Also noticed bags on the ground in mano under various enemies, could be related to double loot, but those BC key bags were before we killed the new boss (which was manually spawned)
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Post by chreelister on Sept 5, 2018 21:17:48 GMT
I managed to kill dungeon guardian / boss once in the fires map, but after that it's nowhere to be found again. And yeah we did 6 rounds of that new boss thing, but it didn't spawn in the shrine. We'll try again today, perhaps... I just checked and the Mano Dungeon Boss is alive and well and is spawned, maybe the timer is set too long? I'll still work on the other guy, I got a reason why maybe it is not working and why it always works in testing, I got 2 ways of fixing it. I was hoping the 1st time it was a fluke, since mainly its the same script (almost) for spawning Mu and he always spawns (as far as I know anyways). Probably won't have a fix until Friday or Saturday, tho.
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Post by chreelister on Sept 7, 2018 4:54:06 GMT
New Release 817b *Changes to the spawn in code of the new guy, hopefully it will work now.
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Post by chreelister on Sept 8, 2018 4:21:23 GMT
New Release 817c *Added a Water Elemental Token Collector, he collects Water Tokens, from Creatures found in the Fer Mine and around The Map Room, you will find him on The Road to the Mine. *Added another shortcut to a high level area. *Death Reaper Oer will now spawn multiple Drones at Random (seems more fitting, to me), Drone Army FTW . *Changed it so, that you now only have to possess the Finale Amulet for the DC Bonus, big thanks to Findell for the help. So when you login and you have the amulet in your inventory or on your neck, you should get a message that says something like, You have the Amulet, you get the DC bonus. This way, you can wear whatever ammy you want and still get the bonus as long as you picked this item for your Finale Reward.
All of this needs tested, too.
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Post by Centropen unlogged on Sept 8, 2018 9:02:58 GMT
These are my big thumbs, and they are up! Kudos
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Post by reo on Sept 8, 2018 11:59:03 GMT
Can we get deathvault to be permanently opened please? D: Should open up spiders too.
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Post by fingers on Sept 9, 2018 0:19:44 GMT
New Release 817b *Changes to the spawn in code of the new guy, hopefully it will work now. He was summoned today. The fight seems really cool. I think it would take a BIG party with people focusing on certain tasks and having a plan to take him down the way the pillar respawn rate is right now.
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Post by Jonales on Sept 9, 2018 2:05:52 GMT
We got him. With a party of 4, so it's not impossible . Characters died some though. Death Vault was still as hard as ever. Some might not want to use the stone fountain portal trick since DV is intense on some builds.
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Post by szarymis on Sept 9, 2018 12:58:47 GMT
*Changed it so, that you now only have to possess the Finale Amulet for the DC Bonus, big thanks to Findell for the help. So when you login and you have the amulet in your inventory or on your neck, you should get a message that says something like, You have the Amulet, you get the DC bonus. This way, you can wear whatever ammy you want and still get the bonus as long as you picked this item for your Finale Reward. Any chances same rule will aplly to barbarian finale reward boots bonus ?
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