Post by jarrod on Jan 8, 2022 15:29:18 GMT
*Current work in progress* *Edit more later* *Talking with DM team* *all server rules followed*
Dralenoff Adventurers Guild is a training guild focused on supporting new players who want to defeat the demon lord Kynn and his dragon Dralenoff and get rich in the process.
Guild members are know for their extensive knowledge of how best to farm Darkmoor or as the locals call it Drale for the best items, upping the server CR, their cunning use of spells and by their distinctive weapons that twinkle with fire and ice.
Guild recruits are known to wear red and blue to distinguish themselves as new recruits to the Dralenoff adventure guild. Adventurer guild members like to wear purple and red to denote their experience. Guild guides are know for wearing gold and red or gold and blue though many have their own style but wear those colours on formal guild occasions.
Guild member recruits (L35+) always party with guild adventures (L37+) and the knowledgeable guides (L40) when visiting Drale. On entering Drale guild members will announce themselves and join an active warband to support the guild activities. The guild is party focused and likes to form strong warbands for farming, boss hunting, sharing knowledge & experience and to protect other guild members so they can level fast. Only in a party can recruits progress be recorded when they level up or defeat Kynn which counts in the guild towards access to better guild equipment. Though recruits are also free to Solo farm on Drale they must keep other guild members informed about their progress and level up in their presence.
Recruits have access to guild high level equipment (mostly DR protection) which they can borrow by paying for it at codex price as a deposit and must return it to the guild member they borrowed it from getting their deposit back when they leave the party. This ensures that all server rules are followed. Eventually guild members can buy at codex the lent item when they have shown prowess using the equipment by levelling up and defeating Kynn the demon lord. To register interest in buying the equipment recruits must make a forum post so that everyone in the guild knows they are interested, they can then borrow the specific item from the guild member and then post their level and Kynn defeat progress.
Borrowed guild equipment is for use only on Drale so that recruits can level more easily and survive in a party to aid in their learning and mastery of the Drale. After gaining so many levels on Drale and defeating Kynn recruits can ask to purchase the equipment for use outside of drale from the guild Guide (the original item owner and donator at codex value.) and this must be verified progress by the party members present. Guild guides can also sell the item at codex to a guild adventurer who is partying with a recruit so that the recruit can more easily access the item in a party if the guide is not available. Guides are typically mentors and helping with Kynn parties and Adventurers are typically farming Drale with recruits.
Available equipment is posted on the guild forum page. Guild equipment bought by guild members is not to be sold or traded. When not needed any guild equipment should be returned to the guild for other new recruits to use. This means a post on the forum showing that the item is available again for new recruits to use. At this point the guild member status is a guild guide. This ensures the guild always has a good supply of useful equipment for new recruits.
The guild does not have a club house or merchant but members meet at the isle of secrets which has direct access to Darkmoor.
Darkmoor (aka Drale) is a large unforgiving end game adventuring area suitable for level 37+ chars to solo or level 35+ in a party with decent equipment that provides high ac or DR against 15 or 20 pierce and slash.
Casters with spells that target will saves do particularly well on Drale such as the enchant and illusion school. Fire and cold based spells also do well. Fighters with weapons that do fire and cold do the maximum damage as many on Darkmoor are highly magic resistant. Druids with good animal empathy are able to dominate many Drale onto their side.
Defeating the two main Drale bosses and farming Drale mini bosses requires a few level 40 chars and is very lucrative endeavour on the server.
Many a Level 40 adventurer heard the call to defeat Kynn and got rich with gold and the best equipment that the Drale lands had to offer.
Adventurers can get the highest tier items (t11) on Drale as reward drops and also find horn tips, avian feathers, serpent spike and Dragon scales - these tokens can be handed in to a reward merchant in the Drale interiors to get high level random items, green tooth reward gems (makes non random items) or forge stones. The higher the server CR the better the random stats item reward.
Finding six Dralnoff disk enables the evil Kynn demon lord to be summoned. Defeating him requires a party to work together. The reward is the server CR goes up and you will receive a special green gem and sometimes a dragon scale. Only one scale can be in your inv at a time. This green gem is special as when used it is likely to give you a higher level weapon or items that is better than what you are wearing or holding. Before logging off you must use the green gem as it will dissapear from your inv.
At any time in a party you can farm Dralenoff dragon - no easy task or for the faint of heart - but the Guild members are experts in the tactics used to defeat him and are happy to share their knowledge and train members on the best techniques.
Some guild members are so legendary and skilled they are able to solo both Kynn and Dralenoff.
Note: Drone summons from widget does not work on Drale but regular summons do.
Areas:
Drale island consists of several areas to play on:
Dock two easy maps for entry and exit by boat. Many wild boars, hidden Dralenoff sneaks and Drale archers. DR 15 or 20 Pierce and slash items are highly recommend. True seeing to see the sneaks stalking you.
Island - Many more archers, sneaks and hard hitting brutes and a few weak casters. A few Avians who are more challenging.
Shrine - Many casters and large mob spawns. The home of Kynn the demon lord. The shrine map will be empty until a summon disk is placed on the six stone alters around the edge of the map.
City - Many Avians and fewer Drale are present. Mist serpents which are tough mini bosses drop valuable mist serpent spikes.
Upper City - Guards the entrance to Dralenoff dragon located to the very north. Best to run past invis to get to the dragon. Larger spawns and much harder mobs with nasty casters and harder hitting Avians.
Sanctum and Temple - Hard melle mobs and casters.
Interiors - inside building where there are no monsters but a possible rest spawn. Here you can escape and rest in the city or island. You can also rest on the dock quite safely.
The interiors have two travelling merchants that you can sell items and Thrifty the high level item merchant who likes to frequent the interiors and Kynn shrine.
Main Guild activities:
Farming the Island and City
Farming the much harder Upper city
Raiding the sanctum and temple
Defeating Kynn the Demon lord
Defeating Dralenoff the Dragon
And other special events.
Special events and excursions:
From time to time the guild will meet to do organised events outside of Drale.
Azath Dragon item farming. A great way for new recruits to get new gear and farm Azath safely in a team. Only certain builds may be viable to farm Azath and stake your claim to farm him.
Requirements to join:
Speak to a Dralenoff Guild Guides to join who are donators of guild equipment. Pick out the equipment you want to borrow. Only two items can be borrowed and used at a time. Only one item can be party level tracked to enable request to buy from a Guide for permeant use outside of Drale. Find the Dralenoff Guild Equipment forum post to see a list of guild donated equipment available for borrowing and how many levels gained on Drale and Kynn defeats are needed to buy it outright and use where ever you want.
Any char level 35+ with a viable build that can solo farm Drale or in a party as party support if that is your specialism.
Drale is good for PM, Barbs, Golems, Air ellie, High Ac builds, Sneaks with DR and Casters. There are not that much player buff dispelling which makes many builds and PM viable.
Members must have Kobold boat access from either the tower of Ahem or Isle of secrets to Dralenoff.
Check with your local Kobald for access. Guild members meet at the Drale dock or Isle of Secrets to share guild items.
Member levels and responsibilities:
All members will do a shout for other members to join a Kynn warband so as not to waste Drale summon disks.
All members will do a shout when entering Drale to join any active guild warbands.
Party members must call loot and split the cash reward equally between team members. Any desirable items must be rolled for by hitting a trashcan and the highest number wins the item.
Guild members with a large stack of summon disks that want to up the CR to max should post on the forum a few days before to notify other guild members so they have a chance to join in.
Guild members will look out for fire and cold stones and share with other guild members and not give them away to non guild members.
Recruit
Level 35+ with a well thought out viable build. If you have a fun random build and not able to pull your weight in a party then you are not able to join this guild. Please ask for DM / guild members for good builds.
Can request to join the guild on guild adventure training parties of Drale lands, Kynn runs and Dralonoff dragon scale farming.
Can request access to guild equipment and promotion to Adventurer status from a Guide. Equipment can be bought at codex after a number of levels obtained using equipment and Kynn defeated a number of times.
Dye their cloak and armour red and blue to distinguish themselves as new recruits.
Must not use borrowed guild equipment outside Drale. Must return borrowed equipment to Adventurers or Guide owners on leaving the party or Drale.
Failure to return items after Drale party and the use outside of Drale is not permitted and will label you a guild outlaw. You need a reasonable reason why you suddenly left and did not return items on the first opportunity.
Party activities - Borrowed items and level progress must be posted guild forum page so the guild is able to see your progress and who is after what items. You must level on Drale in the presence of a guild member for it to count.
Will not personalise guild equipment so that it is no transfer.
Able to stick to guild outlaw rules.
Will protect and work as a team with other team members from pvp and pvm when in party.
Adventurer
Level 37+
Have defeated Kynn so many times or levelled at Drale they were eligible to buy guild equipment at codex value. On doing so they are now an guild adventurer.
Able to farm solo on Dralenoff or lead a party or recruits to farm Drale. Able to hand in token rewards and guide other recruits to do so.
Able to hold on to guild equipment for recruits to return it to Guides.
Able to track recruits level progess and Kynn runs in the party so recruits can earn the right to buy the equipment at codex.
Adventurer guild members should dye their cloak and armour purple and red.
Borrowed items and level progress must be documented on the forum post.
Will not personalise guild equipment so that it is no transfer.
Guild equipment bought by guild members and not needed any more should be returned to the guild for other new recruits to use.
Able to stick to guild outlaw rules.
Will protect and work as a team with other team members from pvp and pvm when in party.
Guide
Level 40+
Can wear any color they like but gold and red is the preferred colour for important guild activities.
Able to Solo Drale and in a party direct others how to tackle Kynn and Dralenoff.
Able to show Recruits and Adventurers all the areas on Dralenoff.
Able to donate suitable guild equipment and list on forum page and set number of levels and Kynn defeats needed to buy at codex.
Able to stick to guild outlaw rules.
Will protect and work as a team with other team members from pvp and pvm when in party.
Guild rules
Adventurers and Guides should keep track of guild equipment and fairly allow the recruit access to buy it at. Should be posted in guild item page to track where items are and if they are still available.
Recruits must give back equipment to adventurers or guides on leaving Drale.
Stealing guild equipment and using it outside of Drale is not permitted by the guild and will have you labelled a guild outlaw thief.
Guild members are obliged to challenge such guild thief behaviour and notify all members of the guild outlaw thief.
Guild outlaws are to be hunted and pvp at every opportunity by guild members and guild members are not allowed to party with guild outlaws or they will become a guild outlaw themselves.
Dralenoff Adventurers Guild is a training guild focused on supporting new players who want to defeat the demon lord Kynn and his dragon Dralenoff and get rich in the process.
Guild members are know for their extensive knowledge of how best to farm Darkmoor or as the locals call it Drale for the best items, upping the server CR, their cunning use of spells and by their distinctive weapons that twinkle with fire and ice.
Guild recruits are known to wear red and blue to distinguish themselves as new recruits to the Dralenoff adventure guild. Adventurer guild members like to wear purple and red to denote their experience. Guild guides are know for wearing gold and red or gold and blue though many have their own style but wear those colours on formal guild occasions.
Guild member recruits (L35+) always party with guild adventures (L37+) and the knowledgeable guides (L40) when visiting Drale. On entering Drale guild members will announce themselves and join an active warband to support the guild activities. The guild is party focused and likes to form strong warbands for farming, boss hunting, sharing knowledge & experience and to protect other guild members so they can level fast. Only in a party can recruits progress be recorded when they level up or defeat Kynn which counts in the guild towards access to better guild equipment. Though recruits are also free to Solo farm on Drale they must keep other guild members informed about their progress and level up in their presence.
Recruits have access to guild high level equipment (mostly DR protection) which they can borrow by paying for it at codex price as a deposit and must return it to the guild member they borrowed it from getting their deposit back when they leave the party. This ensures that all server rules are followed. Eventually guild members can buy at codex the lent item when they have shown prowess using the equipment by levelling up and defeating Kynn the demon lord. To register interest in buying the equipment recruits must make a forum post so that everyone in the guild knows they are interested, they can then borrow the specific item from the guild member and then post their level and Kynn defeat progress.
Borrowed guild equipment is for use only on Drale so that recruits can level more easily and survive in a party to aid in their learning and mastery of the Drale. After gaining so many levels on Drale and defeating Kynn recruits can ask to purchase the equipment for use outside of drale from the guild Guide (the original item owner and donator at codex value.) and this must be verified progress by the party members present. Guild guides can also sell the item at codex to a guild adventurer who is partying with a recruit so that the recruit can more easily access the item in a party if the guide is not available. Guides are typically mentors and helping with Kynn parties and Adventurers are typically farming Drale with recruits.
Available equipment is posted on the guild forum page. Guild equipment bought by guild members is not to be sold or traded. When not needed any guild equipment should be returned to the guild for other new recruits to use. This means a post on the forum showing that the item is available again for new recruits to use. At this point the guild member status is a guild guide. This ensures the guild always has a good supply of useful equipment for new recruits.
The guild does not have a club house or merchant but members meet at the isle of secrets which has direct access to Darkmoor.
Darkmoor (aka Drale) is a large unforgiving end game adventuring area suitable for level 37+ chars to solo or level 35+ in a party with decent equipment that provides high ac or DR against 15 or 20 pierce and slash.
Casters with spells that target will saves do particularly well on Drale such as the enchant and illusion school. Fire and cold based spells also do well. Fighters with weapons that do fire and cold do the maximum damage as many on Darkmoor are highly magic resistant. Druids with good animal empathy are able to dominate many Drale onto their side.
Defeating the two main Drale bosses and farming Drale mini bosses requires a few level 40 chars and is very lucrative endeavour on the server.
Many a Level 40 adventurer heard the call to defeat Kynn and got rich with gold and the best equipment that the Drale lands had to offer.
Adventurers can get the highest tier items (t11) on Drale as reward drops and also find horn tips, avian feathers, serpent spike and Dragon scales - these tokens can be handed in to a reward merchant in the Drale interiors to get high level random items, green tooth reward gems (makes non random items) or forge stones. The higher the server CR the better the random stats item reward.
Finding six Dralnoff disk enables the evil Kynn demon lord to be summoned. Defeating him requires a party to work together. The reward is the server CR goes up and you will receive a special green gem and sometimes a dragon scale. Only one scale can be in your inv at a time. This green gem is special as when used it is likely to give you a higher level weapon or items that is better than what you are wearing or holding. Before logging off you must use the green gem as it will dissapear from your inv.
At any time in a party you can farm Dralenoff dragon - no easy task or for the faint of heart - but the Guild members are experts in the tactics used to defeat him and are happy to share their knowledge and train members on the best techniques.
Some guild members are so legendary and skilled they are able to solo both Kynn and Dralenoff.
Note: Drone summons from widget does not work on Drale but regular summons do.
Areas:
Drale island consists of several areas to play on:
Dock two easy maps for entry and exit by boat. Many wild boars, hidden Dralenoff sneaks and Drale archers. DR 15 or 20 Pierce and slash items are highly recommend. True seeing to see the sneaks stalking you.
Island - Many more archers, sneaks and hard hitting brutes and a few weak casters. A few Avians who are more challenging.
Shrine - Many casters and large mob spawns. The home of Kynn the demon lord. The shrine map will be empty until a summon disk is placed on the six stone alters around the edge of the map.
City - Many Avians and fewer Drale are present. Mist serpents which are tough mini bosses drop valuable mist serpent spikes.
Upper City - Guards the entrance to Dralenoff dragon located to the very north. Best to run past invis to get to the dragon. Larger spawns and much harder mobs with nasty casters and harder hitting Avians.
Sanctum and Temple - Hard melle mobs and casters.
Interiors - inside building where there are no monsters but a possible rest spawn. Here you can escape and rest in the city or island. You can also rest on the dock quite safely.
The interiors have two travelling merchants that you can sell items and Thrifty the high level item merchant who likes to frequent the interiors and Kynn shrine.
Main Guild activities:
Farming the Island and City
Farming the much harder Upper city
Raiding the sanctum and temple
Defeating Kynn the Demon lord
Defeating Dralenoff the Dragon
And other special events.
Special events and excursions:
From time to time the guild will meet to do organised events outside of Drale.
Azath Dragon item farming. A great way for new recruits to get new gear and farm Azath safely in a team. Only certain builds may be viable to farm Azath and stake your claim to farm him.
Requirements to join:
Speak to a Dralenoff Guild Guides to join who are donators of guild equipment. Pick out the equipment you want to borrow. Only two items can be borrowed and used at a time. Only one item can be party level tracked to enable request to buy from a Guide for permeant use outside of Drale. Find the Dralenoff Guild Equipment forum post to see a list of guild donated equipment available for borrowing and how many levels gained on Drale and Kynn defeats are needed to buy it outright and use where ever you want.
Any char level 35+ with a viable build that can solo farm Drale or in a party as party support if that is your specialism.
Drale is good for PM, Barbs, Golems, Air ellie, High Ac builds, Sneaks with DR and Casters. There are not that much player buff dispelling which makes many builds and PM viable.
Members must have Kobold boat access from either the tower of Ahem or Isle of secrets to Dralenoff.
Check with your local Kobald for access. Guild members meet at the Drale dock or Isle of Secrets to share guild items.
Member levels and responsibilities:
All members will do a shout for other members to join a Kynn warband so as not to waste Drale summon disks.
All members will do a shout when entering Drale to join any active guild warbands.
Party members must call loot and split the cash reward equally between team members. Any desirable items must be rolled for by hitting a trashcan and the highest number wins the item.
Guild members with a large stack of summon disks that want to up the CR to max should post on the forum a few days before to notify other guild members so they have a chance to join in.
Guild members will look out for fire and cold stones and share with other guild members and not give them away to non guild members.
Recruit
Level 35+ with a well thought out viable build. If you have a fun random build and not able to pull your weight in a party then you are not able to join this guild. Please ask for DM / guild members for good builds.
Can request to join the guild on guild adventure training parties of Drale lands, Kynn runs and Dralonoff dragon scale farming.
Can request access to guild equipment and promotion to Adventurer status from a Guide. Equipment can be bought at codex after a number of levels obtained using equipment and Kynn defeated a number of times.
Dye their cloak and armour red and blue to distinguish themselves as new recruits.
Must not use borrowed guild equipment outside Drale. Must return borrowed equipment to Adventurers or Guide owners on leaving the party or Drale.
Failure to return items after Drale party and the use outside of Drale is not permitted and will label you a guild outlaw. You need a reasonable reason why you suddenly left and did not return items on the first opportunity.
Party activities - Borrowed items and level progress must be posted guild forum page so the guild is able to see your progress and who is after what items. You must level on Drale in the presence of a guild member for it to count.
Will not personalise guild equipment so that it is no transfer.
Able to stick to guild outlaw rules.
Will protect and work as a team with other team members from pvp and pvm when in party.
Adventurer
Level 37+
Have defeated Kynn so many times or levelled at Drale they were eligible to buy guild equipment at codex value. On doing so they are now an guild adventurer.
Able to farm solo on Dralenoff or lead a party or recruits to farm Drale. Able to hand in token rewards and guide other recruits to do so.
Able to hold on to guild equipment for recruits to return it to Guides.
Able to track recruits level progess and Kynn runs in the party so recruits can earn the right to buy the equipment at codex.
Adventurer guild members should dye their cloak and armour purple and red.
Borrowed items and level progress must be documented on the forum post.
Will not personalise guild equipment so that it is no transfer.
Guild equipment bought by guild members and not needed any more should be returned to the guild for other new recruits to use.
Able to stick to guild outlaw rules.
Will protect and work as a team with other team members from pvp and pvm when in party.
Guide
Level 40+
Can wear any color they like but gold and red is the preferred colour for important guild activities.
Able to Solo Drale and in a party direct others how to tackle Kynn and Dralenoff.
Able to show Recruits and Adventurers all the areas on Dralenoff.
Able to donate suitable guild equipment and list on forum page and set number of levels and Kynn defeats needed to buy at codex.
Able to stick to guild outlaw rules.
Will protect and work as a team with other team members from pvp and pvm when in party.
Guild rules
Adventurers and Guides should keep track of guild equipment and fairly allow the recruit access to buy it at. Should be posted in guild item page to track where items are and if they are still available.
Recruits must give back equipment to adventurers or guides on leaving Drale.
Stealing guild equipment and using it outside of Drale is not permitted by the guild and will have you labelled a guild outlaw thief.
Guild members are obliged to challenge such guild thief behaviour and notify all members of the guild outlaw thief.
Guild outlaws are to be hunted and pvp at every opportunity by guild members and guild members are not allowed to party with guild outlaws or they will become a guild outlaw themselves.